![]() These things tend to have very stable time tables where you can estimate a game’s release date. The games still need to be tested, bugs fixed, submitted to platform sellers like Steam and Nintendo, pass lot checks and of course, if possible, printed on physical copies. However, a small lesson in game development, finishing a game is never the last step. Just wondering, are you planning on holding back the game after it's 100% completed just to conform to setting up a release date as per tradition? Why not just release it when it's 100% complete? Why make people wait even longer? It's a breath of fresh air.Originally posted by Rings:Awesome, enjoyed the vid! ![]() ![]() Rummy: It was nice learning more about the history and work ethic of your company, the process it took to release Freedom Planet 2 and learning more about characters that reside within Avalice. Thank you for helping me realize how much our work matters. Wherever you are, Neera, I hope you're doing okay. I think about that interaction all the time and it's been one of my biggest motivators to keep pushing through development. She left with a copy of the first game, although I unfortunately had to let her know that Neera was not playable in it, but she and her parents were still really excited about the sequel. Most of the fans we got to interact with were grownups, but there was a little girl who stopped by with her parents and her name was Neera, and her face lit up when she saw that one of our characters was also named Neera. (Freedom Planet 2 has hub areas, be sure to talk to the NPCs, there's a lot of fun interactions to be had.) Rummy: So hey! Do you have any advice for anyone reading this from wherever? be it inspiring developers or those curious about the processes of game development? Sabrina: I recall one of our convention experiences at PAX South back in 2017 where we shared an early demo of Freedom Planet 2. Milla's incredible fighting powers are finally addressed, as well, and aside from that, she's actually doing quite well for herself, she has her own treehouse now and has been studying alchemy and chemistry in her spare time. Carol is still Carol for the most part, but the introduction of her sister Corazon on the side of the villains will quickly challenge her in a way she hasn't been before. ![]() What sorts of trials and tribulations will the trio have to contend with? and how has the time between the games given them the experience to better prepare themselves for it? Sabrina: Without getting into spoilers, Lilac's struggles against Brevon have played a part in her character growth since the first game, and she's not as quick to rush into danger without thinking like she used to. It seems like the story is a direct consequence of the events of the first title. ![]() (Freedom Planet 2 has a photo mode! You can pose the four playable characters with a Varity of expressions!) Rummy: In regards to Freedom Planet 2 itself. I'm extremely happy with the work we've been able to accomplish. The tradeoff to this, along with wanting to avoid crunch, is of course a longer dev cycle of seven years compared to FP1's three years, but when you consider that the sequel is about twice as big, it's honestly not too bad. For most of FP2's development, I've kept commissions to our artists and programmers confined to months where we receive higher income such as the summer and holiday sales periods, and once our income dips down again I begin to carry more of the workload until our funding recovers. you can buy and play Freedom Planet on most systems right now!) Rummy: With the 7 year long development of Freedom Planet 2, What sort of hurdles did you have to jump in order to finally reach the finish line? Sabrina: Thankfully, FP1's sales were steady enough to support the development of the sequel without additional funding, but it was still quite challenging to keep our costs manageable as an indie studio, and after the health scares I experienced at the end of FP1's development due to hardcore crunching, I wanted to maintain a strict anti-crunch environment moving forward. (Zao's Shopping Paradise has a lot of style! So does this game. ![]()
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